A few hints on the most proficient method to keep your dwarves cheerful and happy, in this way decreasing the possibilities tantruming and fit of rage twistings:
. Make the local area lounge area your non-honorable dwarves feast in great. You can expand its quality by making the room greater, placing in additional seats and privileged positions, smoothing and etching it, and placing in significant furniture like gold sculptures.
. Set out with or train up a cook, so your dwarves can appreciate great dinners.
. Ensure you never run out of liquor, since a clearheaded diminutive person is a miserable midget.
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. Try to have something like two various types of alcohol close by, since dwarves will get exhausted assuming there’s no assortment in their beverages.
. Attempt to have various assortments of liquor close by, since dwarves get a cheerful idea when they drink their favored liquor.
. Give your dwarves individual rooms as opposed to making them live in a mutual quarters. Not exclusively will they get a decent thought from resting in their own room, yet they’ll likewise get great contemplations from respecting the furniture they own.
. In the first place, you probably will need to not invest energy doing this until you have a self-supporting post laid out, and save this for some other time.
. Work on the rooms by making them of decent size, smoothing/etching the ground, and adding essential furniture like money vaults and cupboards.
. On the off chance that you actually wish to utilize a mutual room to safeguard your dwarves from vampires, assign each bed as a room itself. This way dwarves can watch out for one another and have their own rooms.
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. Covering the rooms will diminish the general worth of each “room” yet a sufficiently high by and large room worth can beat this.
. You can likewise cause the common suites huge enough that the room assignments to don’t cover.
. Covering will not make an extra decrease in esteem after a specific point; giving everybody an illustrious room this way is very simple.
. Place exceptionally significant furnishings, if potential relics, in a high rush hour gridlock region of your stronghold, since dwarves get a blissful idea in the event that they pass right close to or over costly furnishings.
. Dwarves who invest a large portion of their energy underground will get a troubled idea when presented to daylight. On the off chance that the dwarves who need to work outside aren’t now routinely presented to daylight, put a mix of these high traffic regions on a superficial level:
. Meeting region or Sculpture garden Won’t get dwarves that won’t ever sit.
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Lounge area – Should guarantee aristocrats that have private lounge areas have another means.
. Liquor store – Requires a custom reserve yet generally truly dependable.
. Keep basically a couple of felines around to chase down bothering vermin. Field some in with your food reserves.
. Put an enclosure in a high rush hour gridlock region (like the gathering region) and stuff it loaded with (non-brushing) tame creatures so your dwarves can appreciate seeing their number one kind of creature.
. The elven trains bring arbitrary creatures, and you can demand explicit homegrown creatures from the dwarven troop.
. You can utilize confine traps to catch wild creatures, train them.
. Make a cascade in an area all dwarves successive routinely. This should be possible by making a fog generator
. Keep your fort clean and stay away from miasma, or if nothing else bind it to your decline store assuming it is underground.
. Keep your dwarves dressed. An exposed smaller person is a miserable midget. Moreover, a bantam’s base joy will be supported by the worth of every possessed thing, so great garments will make them significantly more joyful.
. On the off chance that a bantam passes on, cover him or imprint a dedication in his name. This will forestall more despondent contemplations for his companions, and phantoms to torment your dwarves or your FPS.
. Field all bantam pets some place safe. Meandering pets are probably going to bite the dust from trolls or development mishaps.